var tgd = tgd || {};
tgd.Simulations = tgd.Simulations || {};
tgd.Simulations.Zombies = tgd.Simulations.Zombies || {};

tgd.Simulations.Zombies.iBrain = function (physics, vision) {

	var _p = physics;
	var _v = vision;

	// @return { Type, Position? : { X, Y } /* move */, Person /* attack */ }
	this.think = function() {
		return null;
	}
}
